Photoshop – Collin Brewer https://collinbrewer.com Coder / Marketer / Consultant Mon, 04 Jul 2022 13:09:26 +0000 en hourly 1 https://wordpress.org/?v=4.7.4 117647076 Vault https://collinbrewer.com/work/vault/ Mon, 12 Sep 2016 18:30:33 +0000 https://collinbrewer.com/?post_type=x-portfolio&p=60 I designed and developed Vault to offer a classier alternative to the plethora of “hidden calculator” apps.

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I designed and developed Vault to offer a classier alternative to the plethora of “hidden calculator” apps.

The post Vault appeared first on Collin Brewer.

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Coinage https://collinbrewer.com/work/coinage/ https://collinbrewer.com/work/coinage/#respond Mon, 12 Sep 2016 14:04:12 +0000 https://collinbrewer.com/?post_type=x-portfolio&p=21 Coinage is a modern tool for keeping a keen eye on your personal finances. Coinage has been a sort of ongoing pet project of mine since the early 2000’s because I was not happy with the existing offerings.  After using a home-brew budgeting system for years, the state of mobile apps improved and Coinage got pushed to the back burner. ...

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Coinage is a modern tool for keeping a keen eye on your personal finances.

Coinage has been a sort of ongoing pet project of mine since the early 2000’s because I was not happy with the existing offerings.  After using a home-brew budgeting system for years, the state of mobile apps improved and Coinage got pushed to the back burner.

After a few years, the curse of technology grabbed hold of the finance app world and apps started migrating towards “hands off” budgeting, which in my eyes is a big no-no when it comes to managing anything.  It was then that I started breathing life back into Coinage and bringing it to the public.

 

 

Design – Photoshop and Illustrator

The design of Coinage is an ongoing point of attention for me, striking the right balance complex data viz and ease of consumption for users is a battle.

 

Front-end Tech – React, SASS

The first version of Coinage was built on top of a small library I had built to minimize DOM layout thrashing.  About a year later, React started gaining traction so the front-end of Coinage is now built entirely on React.

 

Back-end TechMongo, Express, and Node on AWS EC2 and Elastic Beanstalk

While back-end work is not my strong-suit, I do have a good bit of server management under my belt using LAMP from my days as a lead developer for Gravity Digital.

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Gusto for iPad https://collinbrewer.com/work/gusto-for-pad/ Sun, 21 Sep 2014 16:38:49 +0000 https://collinbrewer.com/?post_type=x-portfolio&p=96 Armed with nothing but AA Trees and Objective-C, I set out to build the world’s first, fully editable, syntax-colored, code editor for the iPad. Regarded by PC World as one of the “Top $10 iPad Apps Worth Paying For” Read the review by PC World

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Armed with nothing but AA Trees and Objective-C, I set out to build the world’s first, fully editable, syntax-colored, code editor for the iPad.

Regarded by PC World as one of the “Top $10 iPad Apps Worth Paying For”
Read the review by PC World

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Gusto Syntax Editor https://collinbrewer.com/work/gusto-syntax-editor/ Mon, 01 Sep 2014 15:11:18 +0000 https://collinbrewer.com/?post_type=x-portfolio&p=85 Armed with nothing but AA Trees and Objective-C, I set out to build the world’s first, fully editable, syntax-colored, code editor for the iPad.

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Armed with nothing but AA Trees and Objective-C, I set out to build the world’s first, fully editable, syntax-colored, code editor for the iPad.

The post Gusto Syntax Editor appeared first on Collin Brewer.

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Gusto App Design https://collinbrewer.com/work/gusto-app-design/ Wed, 10 Oct 2012 17:46:07 +0000 https://collinbrewer.com/?post_type=x-portfolio&p=49 When the Apple App Store was running rampant with skeuomorphism, I designed the user interface for the Gusto IDE for the iPad. From linen-fabric backgrounds and fibrous textured paper, to drop shadows and inset text, Gusto was a wondrous skeuomorphic landscape of real-life elements glued to bajillions of iPad pixels. Heralded by SuberApps to be one of forty useful iPad apps with ...

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When the Apple App Store was running rampant with skeuomorphism, I designed the user interface for the Gusto IDE for the iPad.

From linen-fabric backgrounds and fibrous textured paper, to drop shadows and inset text, Gusto was a wondrous skeuomorphic landscape of real-life elements glued to bajillions of iPad pixels.

Heralded by SuberApps to be one of forty useful iPad apps with “Beautiful Interfaces”
See SuberApps Review

 

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